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Saturday 29 November 2014

Treatments

Treatments
Title: Epidemic

Audience: We intend on going for the young adult audience. We find that this is because of the blood and gore inside the movie, and the sequence that we're going to create. We feel this is between the age range of 15 to 25 years of age. The certificate for this film will be under a BBFC 15 certificate, as this is the minimal age requirement for this genre of movie we're trying to make.

Distributor: 20th Century Fox

Full Film
Duration: 120 Minutes
Summary of Story: 
Based in England at year 2014, a zombie outbreak occurs from an airborne virus, the only ones that survive are the ones that are already immune to this infection. This is spread from some scientific marvel  as a weaponised bacteria which turns people into infected. This is going to be based around 2 people who are close together who are not infected. We’re going to introduce this by opening the plot with a problem raised on the streets, this could be in a car.


These three people are stranded, they’re all they’ve got, nobody else is around them. They go through paths to try and find resources to survive the epidemic, this is going to include killing of people who get in their way, and the affects that this gives on them. Distress is going to be caused by the weaker emotional people, this could be good for one or two characters within the three main characters that are going to be shown. Conflicts are going to begin between stray zombies and the zombies are going to also take a toll on these characters. They meet one more character which gives them an objective. This objective is to get him and the everyone else to a safe Centre, which is like a central for all survival. This is going to be a difficult path. 

After the bloodshed and side-affects on the character, they get to an area which has spray painted objectives on it, telling that the central is a lie and that nobody should go if they want to survive, this might be a sign that they’re doing the wrong thing. As this world has no rules, anyone can do anything and no penalties apply, survival is the objective to this story. The conventions that are going to be used here in a zombie horror is that survival is key, getting bitten is going to end their lives as humans. As they get closer and resources get low, they need to find more food, so they go to extreme circumstances to go to shops where there are undead unable to get out, this creates a risk to the small team that they are.

Suggested Elements: 

  • Guns
  • Liquid latex for visual damage on people and zombies
  • Torn clothing
  • Explosions (controlled)
  • Car - Induces a car crash that then they have to walk for rest of whatever journey they're on
  • Ariel shots of derelict cities


Two Minute Sequence
Duration: 2 Minutes

Summary of Sequence:
We're going to first set of the sequence with the main character being in a hospital bed, waking up. This will be someone getting to grasps as to what has happened with the world in the time that the main character has been asleep. The person will wonder the hospital and notice that it isn't the same, damaged items and props are going to be about, then once the character reaches the outside, it suddenly turns into an attack from zombie, he manages to not get bit, as the other characters come to the rescue. There is are lot of consequences that the team have to go through in order to have a normal or calm life. Unfortunately, one person gets bit. This is a very distorting time for the team and it takes a long while to recuperate, the action begins by trying to get the zombie off the human, the action is really intense in this bit as they know things are going to be more difficult in the future. As this happens, the team aren't sure as to how to react and how to kill the zombie as accuracy isn't at it's best. The person who gets bit suddenly turns infected, this is where they have the ability to throw as many hits as they want as the tense bit is now over. Blood and gore goes into this and it creates a very messy and tense episode for the characters. It takes a while to understand that to kill these zombies, they've go to attack them at full force, as they don't know that damaging the brain will disable them. In the end, they will run from the disfigured zombies, with the melee weapons embedded onto the people.

Suggested Elements:

  • Liquid latex
  • Torn clothing
  • Fake flesh - which can be torn into to show biting from the zombie
  • Blunt weapons mainly melee.
  • Hospital clothing

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